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In addition to your melee focus, Berserkers can also invest some of their skill points towards improving their ability to throw axes. Unless you can find items that increase your health regeneration rate, you're going to have to invest a bit of money in health potions to ensure that you always have a decent supply on hand, as those will be all that stand between yourself and death. The Berserker's early skills all center around increasing his damage in combat, which forces Bind Wound up the skill tree to level 17, whereas the warrior can start dumping points into it at level three. This might sound somewhat analogous to the warrior, but the distinction comes in the selection of skills, especially the crucial Bind Wound, which allows them to naturally regenerate damage more quickly. Archers, especially, become much less annoying when you can zap them from long range.īerserker The Berserker is an offensive-minded class, with a focus on dealing damage quickly. Higher levels will increase the width of the beam, making it a cinch to nail large groups of enemies in one shot. It's also relatively cheap to cast, allowing you to level it up until it starts to become unwieldy. It shoots out a beam of light directly in front of the shaman, hurting anyone it hits, and penetrating through its initial targets to hit anyone behind them. For its level, this is one of the more brutal direct-damage spells you'll find in the game. You'll want to have this one bound all the time, pretty much it heals faster than any potion will ever be capable of, and can eventually heal most of a life bar if you level it up high enough. Even boss enemies will usually be afflicted by this effect, giving you a few seconds of nearly unfettered movement and attacking. In addition to the damage (which isn't very significant as you proceed through the game), Insects will cause afflicted enemies to become distracted once a second, forcing them into their stun animation and preventing them from acting for a moment. Tagar's Insects is just tremendously useful, especially after you rank it up until it'll affect three or more enemies for five seconds apiece. The three key spells here are going to be Tagar's Insects, Healing, and Planar Wind.
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Tagar's Insects is a great spell for distracting enemies and forcing them to interrupt their attacks. Although the class description indicates that they're more of a spellcasting class than a melee-oriented one, we found it best to pump up the Shaman's strength and send him into battle with a big two-handed weapon. We found ours to be really powerful at the end of the game, though, mostly due to three of their spells and their ability to use almost every set of weapons and armor in the game, save for bows and two-handed swords. Plane of War Planes of Innovation, Ill Omen, and Water Plane of Torment Plane of Disease Planes of Valor and Fire Plane of Storms and Faydark Plane of Nightmares Twisted NightmareĬlasses Shaman Shamans are a tough class to jump into the game with they don't start out very strong, and their low-level spells are fairly weak. Some of these challenges are quite difficult luckily for you, we've got maps and walkthroughs for them all, which should help you become a fully-certified champion and unlock the most powerful weapon in the game. One of the most intriguing aspects of the game is its inclusion of a number of side-quests and mini-games, in the form of the search for the Champion's Medallions and the Bloodstones. GameSpot's guide to Champions: Return to Arms is your one-stop shop for coverage of all of the game's many facets. Now, with Champions: Return to Arms, the sequel to Champions of Norrath, Snowblind has delivered perhaps the finest hack-n-slash dungeon romp to yet appear on the PS2. After the release of Baldur's Gate: Dark Alliance in 2001, they refined their formula and released Champions of Norrath early in 2004. Over the last three years, Snowblind Studios has made a name for themselves with fast-paced, action-oriented hack-n-slash games for the console market.